PM3.6 - Samus - Subaction - Final
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Stats
IASA: |
None |
Fully Intangible: |
1-31 |
Subaction Index: |
0x1e1 |
Scripts
Main
- if (not(ArticleExists value(4)))
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- ArticleEvent(3)
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: -12 }
- GenerateArticle { article_id: 4, subaction_only: true }
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: 12 }
- GenerateArticle { article_id: 4, subaction_only: true }
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: -24 }
- GenerateArticle { article_id: 4, subaction_only: true }
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: 24 }
- GenerateArticle { article_id: 4, subaction_only: true }
- ArticleEvent(4)
GFX
SFX
- SoundEffectStop(2900)
- SoundEffectVictory(2867)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ItemVisibility(false)
- AsyncWait(3.0)
- Rumble { unk1: 8, unk2: 26 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Final Other 0x5ac0)