PM3.6 - Charizard - Subaction - Final
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Stats
IASA: |
None |
Fully Intangible: |
1-228 |
Hitboxes active: |
112-134, 140-162, 169-191 |
Hitbox set 0 hits: |
112, 140, 169 |
Hitbox set 1 hits: |
112, 140 |
Subaction Index: |
0x19 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:112-134
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
50 |
50 |
70 |
20 |
Flame |
Unknown(64) |
AD |
false |
0 |
0 |
0 |
false |
6 |
0 |
|
0 |
1 |
10 |
50 |
50 |
70 |
20 |
Flame |
Unknown(64) |
AD |
false |
0 |
0 |
0 |
false |
6 |
0 |
|
0 |
2 |
10 |
50 |
50 |
70 |
20 |
Flame |
Unknown(64) |
AD |
false |
0 |
0 |
0 |
false |
6 |
0 |
|
1 |
3 |
2 |
0 |
40 |
0 |
15 |
Flame |
Unknown(64) |
AD |
false |
0 |
0 |
8 |
false |
2 |
0 |
|
Frames:140-162
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
50 |
50 |
70 |
20 |
Flame |
Unknown(64) |
AD |
false |
0 |
0 |
0 |
false |
6 |
0 |
|
0 |
1 |
10 |
50 |
50 |
70 |
20 |
Flame |
Unknown(64) |
AD |
false |
0 |
0 |
0 |
false |
6 |
0 |
|
0 |
2 |
10 |
50 |
50 |
70 |
20 |
Flame |
Unknown(64) |
AD |
false |
0 |
0 |
0 |
false |
6 |
0 |
|
1 |
3 |
2 |
0 |
40 |
0 |
15 |
Flame |
Unknown(64) |
AD |
false |
0 |
0 |
8 |
false |
2 |
0 |
|
Frames:169-191
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
18 |
80 |
80 |
361 |
Flame |
Unknown(64) |
AD |
false |
0 |
0 |
0 |
false |
10 |
0 |
|
0 |
1 |
18 |
80 |
80 |
361 |
Flame |
Unknown(64) |
AD |
false |
0 |
0 |
0 |
false |
10 |
0 |
|
0 |
2 |
18 |
80 |
80 |
361 |
Flame |
Unknown(64) |
AD |
false |
0 |
0 |
0 |
false |
10 |
0 |
|
0 |
3 |
18 |
80 |
80 |
361 |
Flame |
Unknown(64) |
AD |
false |
0 |
0 |
8 |
false |
10 |
0 |
|
Scripts
Main
- TimeManipulation(2, 190)
- CameraCloseup(CameraCloseup { zoom_time: 10, unk: 0, distance: 2.0, x_angle: 0.0, y_angle: 0.0 })
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(50.0)
- CameraNormal
- FrameSpeedModifier { multiplier: 0.7, unk: 0 }
- AsyncWait(92.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 57, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 50, kbg: 70, shield_damage: 0, bkb: 50, size: 25.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 57, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 50, kbg: 70, shield_damage: 0, bkb: 50, size: 15.0, x_offset: 0.0, y_offset: 30.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 57, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 50, kbg: 70, shield_damage: 0, bkb: 50, size: 15.0, x_offset: 0.0, y_offset: -30.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 57, hitbox_id: 3, set_id: 1, damage: Constant(2.0), trajectory: 15, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 40, size: 35.0, x_offset: 0.0, y_offset: 0.0, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 8, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(16.0)
- DeleteAllHitBoxes
- AsyncWait(112.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 57, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 50, kbg: 70, shield_damage: 0, bkb: 50, size: 25.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 57, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 50, kbg: 70, shield_damage: 0, bkb: 50, size: 15.0, x_offset: 0.0, y_offset: 30.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 57, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 50, kbg: 70, shield_damage: 0, bkb: 50, size: 15.0, x_offset: 0.0, y_offset: -30.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 57, hitbox_id: 3, set_id: 1, damage: Constant(2.0), trajectory: 15, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 40, size: 35.0, x_offset: 0.0, y_offset: 0.0, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 8, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(16.0)
- DeleteAllHitBoxes
- AsyncWait(132.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 57, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 80, size: 25.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 57, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 80, size: 15.0, x_offset: 0.0, y_offset: 30.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 57, hitbox_id: 2, set_id: 0, damage: Constant(18.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 80, size: 15.0, x_offset: 0.0, y_offset: -30.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 57, hitbox_id: 3, set_id: 0, damage: Constant(18.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 80, size: 35.0, x_offset: 0.0, y_offset: 0.0, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 8, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(16.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- DeleteAllHitBoxes
GFX
- loop 3 times:
- FlashEffectOverlay { red: 255, green: 80, blue: 80, alpha: 180 }
- SetColorOfFlashEffectOverlay { transition_time: 25, red: 0, green: 0, blue: 0, alpha: 0 }
- SyncWait(25.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- RemoveFlashEffect
- AsyncWait(91.0)
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 10, bone: 0, x_offset: 20.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 5.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 0, x_offset: 22.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: -5.0, scale: 2.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(1.0)
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 57, x_offset: 25.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 1.7, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 57, x_offset: 10.0, y_offset: 30.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 57, x_offset: 10.0, y_offset: -30.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop 4 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 18, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(0.7)
- SyncWait(5.0)
SFX
- AsyncWait(30.0)
- SoundEffect1(5446)
- SoundEffect1(5446)
- AsyncWait(91.0)
- SoundEffect1(5421)
- SoundEffect1(5415)
- AsyncWait(111.0)
- SoundEffect1(5421)
- SoundEffect1(5415)
- AsyncWait(131.0)
- SoundEffect1(5421)
- SoundEffect1(5415)
Other
- RumbleLoop { unk1: 13, unk2: 60 }
- AsyncWait(92.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(112.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(132.0)
- Rumble { unk1: 13, unk2: 0 }