PM3.6 - Charizard - Subaction - GlideLanding

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Stats

IASA: None
Subaction Index: 0x3e

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }

GFX

    SFX

    1. SoundEffectStop(5420)
    2. SoundEffect1(5448)

    Other

    1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
    2. AsyncWait(3.0)
    3. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
    4. Rumble { unk1: 12, unk2: 0 }
    5. AsyncWait(15.0)
    6. Rumble { unk1: 4, unk2: 0 }