PM3.6 - Charizard - Subaction - FuraSleepLoop

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Stats

IASA: None
Subaction Index: 0xca

Scripts

Main

    GFX

    1. AsyncWait(25.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 47, bone: 33, x_offset: 6.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: false })
    3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    5. Goto(FuraSleepLoop GFX 0x8b60)

    SFX

    1. SoundEffectTransient(2206)
    2. SyncWait(1.0)
    3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    5. Goto(FuraSleepLoop SFX 0xd310)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
    2. RumbleLoop { unk1: 26, unk2: 0 }
    3. SyncWait(1.0)
    4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    6. Goto(FuraSleepLoop Other 0x3b28)