PM3.6 - Charizard - Subaction - AttackS3S
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
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26 |
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29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
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42 |
Stats
IASA: |
31 |
Hitboxes active: |
9-12 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x50 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
35 |
100 |
361 |
Slash |
Slash |
10 |
7 |
6 |
|
0 |
1 |
11 |
35 |
100 |
361 |
Slash |
Slash |
0 |
6 |
6 |
|
Frames:10-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
35 |
100 |
361 |
Slash |
Slash |
10 |
7 |
6 |
|
0 |
1 |
11 |
35 |
100 |
361 |
Slash |
Slash |
0 |
6 |
6 |
|
Scripts
Main
- AsyncWait(8.0)
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 10, bkb: 35, size: 7.5, x_offset: -1.0, y_offset: 0.0, z_offset: 4.85, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bite, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 4.5, x_offset: 0.0, y_offset: 2.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bite, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 10, bkb: 35, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.85, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bite, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- AsyncWait(30.0)
- AllowInterrupts
GFX
- AsyncWait(11.0)
- SoundEffect1(140)
- SoundEffect1(211)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 16.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(5.0)
- SoundEffect1(2196)
- AsyncWait(8.0)
- SoundEffect1(5490)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(8.0)
- Rumble { unk1: 18, unk2: 0 }