PM3.6 - Charizard - Subaction - AttackS3S
            
            
            
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            Stats
            
                
                    | IASA: | 31 | 
                
                    | Hitboxes active: | 9-12 | 
                
                    | Hitbox set 0 hits: | 9 | 
                
                    | Subaction Index: | 0x50 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:9
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 12 | 35 | 100 | 361 | Slash | Slash | 10 | 7 | 6 |            | 
                            
                            | 0 | 1 | 11 | 35 | 100 | 361 | Slash | Slash | 0 | 6 | 6 |            | 
                
             
            Frames:10-12
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 12 | 35 | 100 | 361 | Slash | Slash | 10 | 7 | 6 |            | 
                            
                            | 0 | 1 | 11 | 35 | 100 | 361 | Slash | Slash | 0 | 6 | 6 |            | 
                
             
            Scripts
            Main
            - AsyncWait(8.0)
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 10, bkb: 35, size: 7.5, x_offset: -1.0, y_offset: 0.0, z_offset: 4.85, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bite, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 4.5, x_offset: 0.0, y_offset: 2.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bite, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 10, bkb: 35, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.85, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bite, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- AsyncWait(30.0)
- AllowInterrupts
GFX
            - AsyncWait(11.0)
- SoundEffect1(140)
- SoundEffect1(211)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 16.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
            - AsyncWait(5.0)
- SoundEffect1(2196)
- AsyncWait(8.0)
- SoundEffect1(5490)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(8.0)
- Rumble { unk1: 18, unk2: 0 }