PM3.6 - Pikachu - Subaction - AttackS3S

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Stats

IASA: 30
Hitboxes active: 5-14
Hitbox set 0 hits: 5
Subaction Index: 0x50

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-9

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 10 100 361 Normal Kick 5 5
0 1 8 10 100 361 Normal Kick 5 5
0 2 8 10 100 361 Normal Kick 5 5

Frames:10-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 5 10 100 361 Normal Kick 4 4
0 1 5 10 100 361 Normal Kick 4 4
0 2 5 10 100 361 Normal Kick 4 4

Scripts

Main

  1. AsyncWait(4.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 4.66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 4.66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 2.99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. AsyncWait(9.0)
  6. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 5 }
  7. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 5 }
  8. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 5 }
  9. AsyncWait(14.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(29.0)
  12. AllowInterrupts

GFX

    SFX

    1. AsyncWait(2.0)
    2. SyncWait(2.0)
    3. SoundEffect1(53)

    Other

    1. Rumble { unk1: 17, unk2: 0 }