PM3.6 - Pikachu - Subaction - SpecialHiEnd
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
Stats
IASA: |
None |
Partially Intangible: |
3-9 |
Subaction Index: |
0x1da |
Scripts
Main
- SyncWait(7.0)
- LedgeGrabEnable(Disable)
- IntVariableIncrement { variable: RandomAccessInt(ThrowDataParam3) }
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 0 }
- FloatVariableSet { variable: RandomAccessFloat (0x8), value: RandomAccessFloat (0x3ee) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x8), value: 0.88888335 }
- if ((RandomAccessFloat (0x3ed) GreaterThan scalar(0.52)))
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: RandomAccessFloat (0x3ed) }
- FloatVariableSubtract { variable: RandomAccessFloat (0x7), value: 0.52 }
- else
- if ((RandomAccessFloat (0x3ed) LessThan scalar(-0.52)))
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: RandomAccessFloat (0x3ed) }
- FloatVariableAdd { variable: RandomAccessFloat (0x7), value: 0.52 }
- FloatVariableAdd { variable: RandomAccessFloat (0x403), value: RandomAccessFloat (0x7) }
- SyncWait(1.0)
- FloatVariableSubtract { variable: RandomAccessFloat (0x403), value: RandomAccessFloat (0x7) }
- FloatVariableAdd { variable: RandomAccessFloat (0x3e1), value: RandomAccessFloat (0x8) }
- AsyncWait(9.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
- SyncWait(7.0)
- LedgeGrabEnable(EnableInFront)
GFX
- AsyncWait(2.0)
- ChangeHurtBoxStateSpecific { bone: 19, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 20, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 21, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 22, state: IntangibleFlashing }
- AsyncWait(9.0)
- UnchangeHurtBoxStateSpecific
SFX
- AsyncWait(14.0)
- FrameSpeedModifier { multiplier: 4.0, unk: 0 }
- AsyncWait(38.0)
- FrameSpeedModifier { multiplier: 1.2, unk: 0 }
Other
- FloatVariableMultiply { variable: RandomAccessFloat (0x3ed), value: 0.1 }
- FloatVariableMultiply { variable: RandomAccessFloat (0x3ee), value: 0.1 }
- loop 8 times:
- if ((RandomAccessFloat (0x3ed) LessThanOrEqual scalar(-0.01)))
- FloatVariableAdd { variable: RandomAccessFloat (0x3ed), value: 0.01 }
- else
- if ((RandomAccessFloat (0x3ed) GreaterThanOrEqual scalar(0.01)))
- FloatVariableSubtract { variable: RandomAccessFloat (0x3ed), value: 0.01 }
- else
- FloatVariableSet { variable: RandomAccessFloat (0x3ed), value: 0 }
- FloatVariableMultiply { variable: RandomAccessFloat (0x3ee), value: 0.88888335 }
- SyncWait(1.0)