PM3.6 - Pikachu - Subaction - SpecialSHold
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Stats
IASA: |
None |
Subaction Index: |
0x1d1 |
Scripts
Main
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 8, graphic: 11, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop Infinite times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(15.0)
SFX
- AsyncWait(1.0)
- SyncWait(1.0)
- if (not(BoolIsTrue RandomAccessBool (0x15)))
- SoundEffectTransient(3244)
- SyncWait(1.0)
- if (not(BoolIsTrue RandomAccessBool (0x15)))
- SoundEffectTransient(3362)
Other
- ItemVisibility(false)
- RumbleLoop { unk1: 37, unk2: 0 }