PM3.6 - Pikachu - Subaction - SpecialSHold

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Stats

IASA: None
Subaction Index: 0x1d1

Scripts

Main

    GFX

    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 8, graphic: 11, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. loop Infinite times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      2. SyncWait(15.0)

    SFX

    1. AsyncWait(1.0)
    2. SyncWait(1.0)
    3. if (not(BoolIsTrue RandomAccessBool (0x15)))
      1. SoundEffectTransient(3244)
    4. SyncWait(1.0)
    5. if (not(BoolIsTrue RandomAccessBool (0x15)))
      1. SoundEffectTransient(3362)

    Other

    1. ItemVisibility(false)
    2. RumbleLoop { unk1: 37, unk2: 0 }