PM3.6 - Pikachu - Subaction - SpecialAirSHold

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Stats

IASA: None
Subaction Index: 0x1d6

Scripts

Main

  1. Goto(SpecialSHold Main 0x15690)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 8, graphic: 11, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. loop Infinite times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. SyncWait(15.0)

SFX

  1. AsyncWait(1.0)
  2. if (not(BoolIsTrue RandomAccessBool (0x15)))
    1. SoundEffectTransient(3244)
  3. SyncWait(1.0)
  4. if (not(BoolIsTrue RandomAccessBool (0x15)))
    1. SoundEffectTransient(3362)

Other

  1. ItemVisibility(false)
  2. RumbleLoop { unk1: 37, unk2: 0 }