PM3.6 - Pikachu - Subaction - ThrowB

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Stats

IASA: None
Direction Reverse Frames: 30, 32
Subaction Index: 0x72

Throw

Frame: 29

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
9 75 50 45 Electric Unique AerialAndGrounded 8 true

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 9, trajectory: 45, kbg: 50, wdsk: 0, bkb: 75, effect: Electric, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 40, kbg: 100, wdsk: 0, bkb: 40, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. AsyncWait(29.0)
  4. ReverseDirection
  5. ApplyThrow { unk0: 0, bone: 47, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  6. AsyncWait(31.0)
  7. ReverseDirection

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  2. AsyncWait(31.0)
  3. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. Subroutine(0x1f818)
  3. SoundEffect1(112)
  4. SoundEffect1(114)
  5. SyncWait(8.0)
  6. SoundEffect1(111)
  7. SoundEffect1(112)
  8. SyncWait(8.0)
  9. SoundEffect1(111)
  10. SoundEffect1(112)
  11. SyncWait(8.0)
  12. SoundEffect1(111)
  13. SoundEffect1(112)
  14. SyncWait(4.0)
  15. SoundEffect1(111)
  16. SoundEffect1(112)
  17. SoundEffect1(3328)

Other

  1. AsyncWait(4.0)
  2. RumbleLoop { unk1: 2, unk2: 25 }
  3. AsyncWait(29.0)
  4. ScreenShake { magnitude: 1 }