PM3.6 - Sheik - Subaction - ThrowB
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1 |
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8 |
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11 |
12 |
13 |
14 |
15 |
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36 |
Stats
IASA: |
33 |
Direction Reverse Frames: |
16, 18 |
Hitboxes active: |
15 |
Hitbox set 0 hits: |
15 |
Subaction Index: |
0x72 |
Throw
Frame: 15
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
2 |
70 |
75 |
62 |
Normal |
Unique |
AerialAndGrounded |
8 |
false |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Shield Dmg |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
80 |
0 |
0 |
361 |
Normal |
MagicZap |
AD |
false |
0 |
1 |
true |
4 |
0 |
|
0 |
1 |
6 |
80 |
0 |
0 |
361 |
Normal |
MagicZap |
AD |
false |
0 |
1 |
true |
4 |
0 |
|
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 2, trajectory: 62, kbg: 75, wdsk: 0, bkb: 70, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 2, trajectory: 361, kbg: 100, wdsk: 0, bkb: 40, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(14.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 11, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 80, kbg: 0, shield_damage: 1, bkb: 0, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 80, kbg: 0, shield_damage: 1, bkb: 0, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(15.0)
- FrameSpeedModifier { multiplier: 1.4118, unk: 0 }
- ReverseDirection
- ApplyThrow { unk0: 0, bone: 62, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- DeleteAllHitBoxes
- AsyncWait(17.0)
- ReverseDirection
- AsyncWait(39.0)
- AllowInterrupts
GFX
- AsyncWait(19.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- Subroutine(0x21ac4)
- AsyncWait(4.0)
- SoundEffect1(112)
- SoundEffect1(114)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(14.0)
- Rumble { unk1: 13, unk2: 0 }
- ScreenShake { magnitude: 1 }
- AsyncWait(37.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }