PM3.6 - Jigglypuff - Subaction - ThrowB
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Stats
IASA: |
None |
Direction Reverse Frames: |
25, 27 |
Subaction Index: |
0x72 |
Throw
Frame: 24
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
10 |
90 |
25 |
45 |
Normal |
Kick |
AerialAndGrounded |
8 |
true |
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 45, kbg: 25, wdsk: 0, bkb: 90, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 45, kbg: 100, wdsk: 0, bkb: 40, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(24.0)
- ReverseDirection
- ApplyThrow { unk0: 0, bone: 63, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- AsyncWait(26.0)
- ReverseDirection
GFX
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(18.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- SoundVoiceLow
- AsyncWait(1.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(16.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(6.0)
- SoundEffectOther2(94)
- SoundEffect1(63)
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
- AsyncWait(19.0)
- Rumble { unk1: 14, unk2: 0 }
- ScreenShake { magnitude: 1 }
- AsyncWait(32.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 8 }