PM3.6 - Jigglypuff - Subaction - AttackAirLw
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Auto Cancel Window: | 1-4, 39-50 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 28 | 
                
                    | Landing Lag (L-Cancel): | 14 | 
                
                    | Hitboxes active: | 5-6, 8-9, 11-12, 14-15, 17-18, 20-21, 23-24, 26-27 | 
                
                    | Hitbox set 0 hits: | 5, 8, 11, 14, 17, 20, 23, 26 | 
                
                    | Subaction Index: | 0x66 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-6
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 2 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 3 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                
             
            Frames:8-9
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 2 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 3 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                
             
            Frames:11-12
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 2 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 3 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                
             
            Frames:14-15
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 2 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 3 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                
             
            Frames:17-18
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 2 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 3 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                
             
            Frames:20-21
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 2 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 3 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                
             
            Frames:23-24
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 2 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 3 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                
             
            Frames:26-27
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | SDI Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 20 | 100 | 270 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 2 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                            
                            | 0 | 3 | 2 | 10 | 100 | 30 | Normal | Kick | 0.9 | 0.8 | 2 | 3 |            | 
                
             
            Scripts
            Main
            - AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 8 times: - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 5.08, x_offset: 0.0, y_offset: -2.2, z_offset: 3.13, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 0.8, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 0.8, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 5.08, x_offset: 0.0, y_offset: -2.2, z_offset: 3.13, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 0.8, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 0.8, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
 
- SyncWait(4.0)
- DeleteAllHitBoxes
- SyncWait(6.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
            - Goto(0x9019c168)
SFX
            - AsyncWait(4.0)
- SoundEffect1(6136)
- SoundEffect1(107)
- SyncWait(6.0)
- SoundEffect1(6136)
- SoundEffect1(107)
- SyncWait(6.0)
- SoundEffect1(6136)
- SoundEffect1(107)
- SyncWait(6.0)
- SoundEffect1(6136)
- SoundEffect1(107)
Other
            - AsyncWait(5.0)
- RumbleLoop { unk1: 2, unk2: 30 }