PM3.6 - Squirtle - Subaction - AttackAirLw
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Auto Cancel Window: | 1-5, 33-37 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 20 | 
                
                    | Landing Lag (L-Cancel): | 10 | 
                
                    | Partially Intangible: | 9-27 | 
                
                    | Hitboxes active: | 9-11, 13-15, 17-19, 21-23, 25-27 | 
                
                    | Hitbox set 0 hits: | 9, 13, 17, 21, 25 | 
                
                    | Subaction Index: | 0x66 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:9-11
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 2 | 2 | 20 | 70 | 215 | Normal | Kick | 2 | 3 |            | 
                            
                            | 0 | 3 | 2 | 20 | 70 | 110 | Normal | Kick | 2 | 3 |            | 
                            
                            | 0 | 4 | 2 | 12 | 70 | 235 | Normal | Kick | 2 | 3 |            | 
                
             
            Frames:13-15
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 2 | 2 | 20 | 70 | 215 | Normal | Kick | 2 | 3 |            | 
                            
                            | 0 | 3 | 2 | 20 | 70 | 110 | Normal | Kick | 2 | 3 |            | 
                            
                            | 0 | 4 | 2 | 12 | 70 | 235 | Normal | Kick | 2 | 3 |            | 
                
             
            Frames:17-19
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 2 | 2 | 20 | 70 | 215 | Normal | Kick | 2 | 3 |            | 
                            
                            | 0 | 3 | 2 | 20 | 70 | 110 | Normal | Kick | 2 | 3 |            | 
                            
                            | 0 | 4 | 2 | 12 | 70 | 235 | Normal | Kick | 2 | 3 |            | 
                
             
            Frames:21-23
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 2 | 2 | 20 | 70 | 215 | Normal | Kick | 2 | 3 |            | 
                            
                            | 0 | 3 | 2 | 20 | 70 | 110 | Normal | Kick | 2 | 3 |            | 
                            
                            | 0 | 4 | 2 | 12 | 70 | 235 | Normal | Kick | 2 | 3 |            | 
                
             
            Frames:25-27
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 5 | 45 | 100 | 67 | Normal | Kick | 4 | 4 |            | 
                            
                            | 0 | 1 | 5 | 45 | 100 | 67 | Normal | Kick | 4 | 4 |            | 
                
             
            Scripts
            Main
            - AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(8.0)
- loop 4 times: - CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 215, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 2.0, z_offset: -2.5002666, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 110, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 2.0, z_offset: -2.5002666, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 4, set_id: 0, damage: Constant(2.0), trajectory: 235, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 12, size: 4.6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
 
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 67, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 45, size: 4.6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 67, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 45, size: 4.6, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(32.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
            - Goto(0x9019c168)
SFX
            - AsyncWait(7.0)
- SyncWait(1.0)
- Subroutine(0x225cc)
- loop 4 times: - SoundEffect1(5591)
- SyncWait(4.0)
 
- SoundEffect1(5591)
- SyncWait(3.0)
- UnchangeHurtBoxStateSpecific
Other
            - AsyncWait(8.0)
- loop 5 times: - Rumble { unk1: 17, unk2: 0 }
- AsyncWait(4.0)