PM3.6 - Squirtle - Subaction - SpecialNHold

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Stats

IASA: None
Subaction Index: 0x1d0

Scripts

Main

    GFX

    1. loop Infinite times:
      1. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 8.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      2. FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 220 }
      3. SyncWait(1.0)
      4. FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 160 }
      5. SetColorOfFlashEffectOverlay { transition_time: 8, red: 255, green: 255, blue: 255, alpha: 0 }
      6. SyncWait(8.0)
      7. RemoveFlashEffect
      8. SyncWait(1.0)

    SFX

    1. SoundEffect1(5573)
    2. SyncWait(22.0)
    3. SoundEffect1(5573)
    4. SyncWait(22.0)
    5. SoundEffect1(5573)
    6. SyncWait(15.0)
    7. SoundEffectVictory(5576)

    Other

    1. AsyncWait(3.0)
    2. RumbleLoop { unk1: 37, unk2: 0 }