PM3.6 - Squirtle - Subaction - SpecialNHold
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Subaction Index: | 0x1d0 | 
            
            Scripts
            Main
            
GFX
            - loop Infinite times: - GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 8.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 220 }
- SyncWait(1.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 160 }
- SetColorOfFlashEffectOverlay { transition_time: 8, red: 255, green: 255, blue: 255, alpha: 0 }
- SyncWait(8.0)
- RemoveFlashEffect
- SyncWait(1.0)
 
SFX
            - SoundEffect1(5573)
- SyncWait(22.0)
- SoundEffect1(5573)
- SyncWait(22.0)
- SoundEffect1(5573)
- SyncWait(15.0)
- SoundEffectVictory(5576)
Other
            - AsyncWait(3.0)
- RumbleLoop { unk1: 37, unk2: 0 }