PM3.6 - Mewtwo - Subaction - SpecialNHold

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Stats

IASA: None
Subaction Index: 0x1d0

Scripts

Main

    GFX

    1. loop Infinite times:
      1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228232), Bool(true), Bool(true)] }
      2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228233), Bool(true), Bool(true)] }
      3. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
      4. FlashEffectLight { red: 230, green: 128, blue: 255, alpha: 200, light_source_x: -135.0, light_source_y: -10.0 }
      5. SyncWait(1.0)
      6. SetColorOfFlashEffectLight { transition_time: 10, red: 230, green: 128, blue: 255, alpha: 100 }
      7. SyncWait(10.0)
      8. RemoveFlashEffect
      9. SyncWait(1.0)

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(20.0)
      3. RumbleLoop { unk1: 9, unk2: 55 }