PM3.6 - Mewtwo - Subaction - EscapeN

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Stats

IASA: 28
Fully Intangible: 2-18
Subaction Index: 0x43

Scripts

Main

  1. AsyncWait(1.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(2.0)
  4. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  5. AsyncWait(17.0)
  6. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  7. AsyncWait(18.0)
  8. ChangeHurtBoxStateAll { state: Normal }
  9. AsyncWait(27.0)
  10. AllowInterrupts

GFX

  1. AsyncWait(1.0)
  2. GraphicEffect(GraphicEffect { graphic: 29, bone: 23, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. SoundEffect1(127)
  2. AsyncWait(1.0)
  3. SoundEffect1(194)
  4. SyncWait(25.0)

Other

  1. AsyncWait(21.0)
  2. SlopeContourStand { leg_bone_parent: 6 }