PM3.6 - Mewtwo - Subaction - Slip
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Stats
IASA: |
None |
Fully Intangible: |
1-6 |
Subaction Index: |
0xe2 |
Scripts
Main
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(6.0)
- ChangeHurtBoxStateAll { state: Normal }
GFX
- AsyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(13.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundEffect1(164)
- SyncWait(12.0)
- SoundEffect1(161)
Other
- AsyncWait(18.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 8 }
- AsyncWait(23.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 13, unk2: 0 }