PM3.6 - Mario - Subaction - Slip

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Stats

IASA: None
Fully Intangible: 1-6
Subaction Index: 0xe2

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(6.0)
  3. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. AsyncWait(8.0)
  3. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  4. AsyncWait(23.0)
  5. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(163)
  3. SyncWait(3.0)
  4. SoundEffect1(163)
  5. SyncWait(3.0)
  6. SoundEffect1(163)
  7. SyncWait(3.0)
  8. SoundEffect1(163)
  9. SyncWait(13.0)
  10. SoundEffect1(159)

Other

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
  3. AsyncWait(20.0)
  4. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
  5. ScreenShake { magnitude: 1 }
  6. Rumble { unk1: 14, unk2: 0 }