PM3.6 - Mario - Subaction - Slip
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Stats
IASA: |
None |
Fully Intangible: |
1-6 |
Subaction Index: |
0xe2 |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(6.0)
- ChangeHurtBoxStateAll { state: Normal }
GFX
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(23.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundEffect1(163)
- SyncWait(3.0)
- SoundEffect1(163)
- SyncWait(3.0)
- SoundEffect1(163)
- SyncWait(3.0)
- SoundEffect1(163)
- SyncWait(13.0)
- SoundEffect1(159)
Other
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
- AsyncWait(20.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 14, unk2: 0 }