PM3.6 - Mario - Subaction - AttackS3Hi
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Stats
IASA: |
25 |
Hitboxes active: |
5-7 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x4f |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
6 |
100 |
361 |
Normal |
Kick |
6 |
6 |
|
0 |
1 |
10 |
6 |
100 |
361 |
Normal |
Kick |
6 |
6 |
|
0 |
2 |
10 |
6 |
100 |
361 |
Normal |
Kick |
6 |
6 |
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Scripts
Main
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 6, size: 3.91, x_offset: 0.0, y_offset: 3.87, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 6, size: 3.13, x_offset: 0.0, y_offset: 1.29, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 6, size: 2.73, x_offset: 0.0, y_offset: 1.29, z_offset: -2.15, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- AllowInterrupts
GFX
- Goto(AttackS3S GFX 0x7e50)
SFX
- Goto(AttackS3S SFX 0xdae8)
Other
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(16.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(18.0)
- SlopeContourStand { leg_bone_parent: 6 }