PM3.6 - Mario - Subaction - DamageLw3

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Stats

IASA: None
Subaction Index: 0xa0

Scripts

Main

    GFX

    1. Goto(CapturePulledHi GFX 0x246ec)

    SFX

      Other

      1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
      2. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
      3. AsyncWait(25.0)
      4. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
      5. UnknownEvent { namespace: 0xb, code: 0x3, unk1: 0x0, arguments: [Value(0)] }
      6. AsyncWait(39.0)
      7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }