PM3.6 - Mario - Subaction - AppealLw_1
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 7-56 | 
                
                    | Hitbox set 0 hits: | 7 | 
                
                    | Subaction Index: | 0x1c1 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:7-56
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Direct | Hitlag Mult | SDI Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 37 | 0 | 66 | Flame | Burn | false | 0.5 | 0 | 3 | 1 |            | 
                
             
            Scripts
            Main
            - Goto(AppealLw Main 0x27714)
GFX
            - if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(7))) - IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(12)))
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 13, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(56.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(65549), Bool(true), Bool(true)] }
 
- else- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 15, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(56.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 2, bone: 27, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 45.0, y_rotation: 0.0, z_rotation: 90.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(65551), Bool(true), Bool(true)] }
 
SFX
            - AsyncWait(6.0)
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(7))) - IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(12)))
- SoundEffect1(330)
- AsyncWait(56.0)
- SoundEffect1(271)
 
- else- SoundEffect1(269)
- SoundEffect1(269)
- AsyncWait(56.0)
- SoundEffect1(168)
 
- SyncWait(100.0)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(51.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(86.0)