PM3.6 - Mario - Subaction - AppealLw_1

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Stats

IASA: None
Hitboxes active: 7-56
Hitbox set 0 hits: 7
Subaction Index: 0x1c1

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-56

Set ID Dmg BKB KBG Angle Effect Sound Direct Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 3 37 0 66 Flame Burn false 0.5 0 3 1

Scripts

Main

  1. Goto(AppealLw Main 0x27714)

GFX

  1. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(7)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(12)))
    2. AsyncWait(6.0)
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 13, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    5. AsyncWait(56.0)
    6. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    7. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(65549), Bool(true), Bool(true)] }
  2. else
    1. AsyncWait(6.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 15, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    4. AsyncWait(56.0)
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 2, bone: 27, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 45.0, y_rotation: 0.0, z_rotation: 90.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    6. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    7. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(65551), Bool(true), Bool(true)] }

SFX

  1. AsyncWait(6.0)
  2. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(7)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(12)))
    2. SoundEffect1(330)
    3. AsyncWait(56.0)
    4. SoundEffect1(271)
  3. else
    1. SoundEffect1(269)
    2. SoundEffect1(269)
    3. AsyncWait(56.0)
    4. SoundEffect1(168)
  4. SyncWait(100.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(51.0)
  3. Rumble { unk1: 13, unk2: 0 }
  4. AsyncWait(86.0)