PM3.6 - Mario - Subaction - TurnRun
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Stats
IASA: |
None |
Subaction Index: |
0x12 |
Scripts
Main
- AsyncWait(14.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
- loop 2 times:
- SyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(13.0)
- SoundEffect1(231)
Other
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(15.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 5 }