PM3.6 - Roy - Subaction - TurnRun
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Subaction Index: | 0x12 | 
            
            Scripts
            Main
            - AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
            - loop 2 times: - SyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -7.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
 
SFX
            - AsyncWait(9.0)
- SoundEffect2(231)
- SyncWait(13.0)
- SoundEffect2(130)
Other
            - SlopeContourStand { leg_bone_parent: 6 }