PM3.6 - Roy - Subaction - Swing4_1
            
            
            
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            Stats
            
                
                    | IASA: | 22 | 
                
                    | Hitboxes active: | 5-6, 17-19 | 
                
                    | Hitbox set 0 hits: | 5, 17 | 
                
                    | Subaction Index: | 0x12f | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-6
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 5 | 50 | 0 | 100 | 85 | Slash | Slash | 1 | 4 | 4 |            | 
                            
                            | 0 | 1 | 5 | 50 | 0 | 100 | 75 | Slash | Slash | 1 | 4 | 4 |            | 
                            
                            | 0 | 2 | 5 | 50 | 0 | 100 | 50 | Slash | Slash | 1 | 4 | 4 |            | 
                
             
            Frames:17-19
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Trip Rate | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 2 | 10 | 90 | 0 | 100 | 120 | Normal | Paper | 100 | 0.3 | 6 | 6 |            | 
                            
                            | 0 | 3 | 10 | 90 | 0 | 100 | 120 | Normal | Paper | 100 | 0.3 | 6 | 6 |            | 
                
             
            Scripts
            Main
            - AsyncWait(4.0)
- Subroutine(0x18fb0)
- AsyncWait(16.0)
- Subroutine(External: gameAnimCmd_HarisenSwing4Common)
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 37, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 34, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(19.0)
- DeleteAllHitBoxes
- BeamSwordTrail { unk: 3 }
- SyncWait(2.0)
- AllowInterrupts
GFX
            - Goto(Swing4 GFX 0x2b9c4)
SFX
            
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(16.0)
- Rumble { unk1: 13, unk2: 0 }