PM3.6 - Roy - Subaction - Swing3

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Stats

IASA: None
Hitboxes active: 9-12
Hitbox set 0 hits: 9
Subaction Index: 0x122

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-12

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 8 30 80 361 Slash Slash 4 5 5

Scripts

Main

  1. BeamSwordTrail { unk: 100 }
  2. AsyncWait(2.0)
  3. ItemSetProperty { unk1: 4, unk2: 0.4 }
  4. AsyncWait(7.0)
  5. ItemSetProperty { unk1: 2, unk2: 2.4 }
  6. AsyncWait(8.0)
  7. Subroutine(External: gameAnimCmd_SwordSwing3Common)
  8. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 34, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  9. AsyncWait(12.0)
  10. DeleteAllHitBoxes
  11. ItemSetProperty { unk1: 2, unk2: 0.4 }
  12. AsyncWait(16.0)
  13. ItemSetProperty { unk1: 5, unk2: 1.0 }

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(9.0)
      3. Rumble { unk1: 17, unk2: 0 }