PM3.6 - Roy - Subaction - Swing3
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 9-12 | 
                
                    | Hitbox set 0 hits: | 9 | 
                
                    | Subaction Index: | 0x122 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:9-12
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 3 | 8 | 30 | 80 | 361 | Slash | Slash | 4 | 5 | 5 |            | 
                
             
            Scripts
            Main
            - BeamSwordTrail { unk: 100 }
- AsyncWait(2.0)
- ItemSetProperty { unk1: 4, unk2: 0.4 }
- AsyncWait(7.0)
- ItemSetProperty { unk1: 2, unk2: 2.4 }
- AsyncWait(8.0)
- Subroutine(External: gameAnimCmd_SwordSwing3Common)
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 34, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- ItemSetProperty { unk1: 2, unk2: 0.4 }
- AsyncWait(16.0)
- ItemSetProperty { unk1: 5, unk2: 1.0 }
GFX
            
SFX
            
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(9.0)
- Rumble { unk1: 17, unk2: 0 }