PM3.6 - Roy - Subaction - ThrowLw
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Stats
IASA: |
None |
Direction Reverse Frames: |
13, 16 |
Subaction Index: |
0x75 |
Throw
Frame: 13
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
6 |
65 |
60 |
60 |
Normal |
Unique |
AerialAndGrounded |
8 |
true |
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 6, trajectory: 60, kbg: 60, wdsk: 0, bkb: 65, effect: Normal, unk0: -1.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 40, kbg: 100, wdsk: 0, bkb: 45, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(12.0)
- ReverseDirection
- AsyncWait(13.0)
- ApplyThrow { unk0: 0, bone: 70, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- AsyncWait(15.0)
- ReverseDirection
GFX
- AsyncWait(12.0)
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(1.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(12.0)
- Subroutine(0x28104)
- SoundEffect1(111)
- SoundEffect1(112)
- SoundEffectOther2(94)
- SoundEffect1(63)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(13.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 13, unk2: 0 }