PM3.6 - Snake - Subaction - ThrowLw
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Subaction Index: | 0x75 | 
            
            Throw
            Frame: 39
            
                
                    
                        
                            | Dmg | BKB | KBG | Angle | Effect | Sound | Grab Target | Iframes | WDTS | 
                    
                    
                        
                            | 14 | 75 | 30 | 270 | Down | Unique | Unknown(4) | 8 | false | 
                
             
            Scripts
            Main
            - FrameSpeedModifier { multiplier: 1.4871833, unk: 0 }
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 14, trajectory: 270, kbg: 30, wdsk: 0, bkb: 75, effect: Down, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: Unknown(4), unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 5, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(58.0)
- ApplyThrow { unk0: 0, bone: 69, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
GFX
            
SFX
            - SoundEffect1(220)
- AsyncWait(20.0)
- SoundEffect1(222)
- SyncWait(1.0)
- SoundEffectOther2(94)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(22.0)
- Rumble { unk1: 13, unk2: 0 }