PM3.6 - Snake - Subaction - Swing1_1
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
Stats
IASA: |
24 |
Hitboxes active: |
6-8 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x128 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
7 |
5 |
100 |
361 |
Normal |
HomeRunBat |
2 |
5 |
5 |
|
0 |
3 |
7 |
5 |
100 |
361 |
Normal |
HomeRunBat |
2 |
5 |
5 |
|
Scripts
Main
- AsyncWait(5.0)
- Subroutine(External: gameAnimCmd_BatSwing1Common)
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 46, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 16, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(8.0)
- DeleteAllHitBoxes
- AsyncWait(23.0)
- AllowInterrupts
GFX
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 16, unk2: 0 }