PM3.6 - Snake - Subaction - SpecialSStart

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Stats

IASA: None
Subaction Index: 0x1f0

Scripts

Main

  1. AsyncWait(3.0)
  2. GenerateArticle { article_id: 6, subaction_only: true }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: true })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 86, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.45, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. AsyncWait(7.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 8.5, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: true })
  5. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  6. AsyncWait(24.0)

SFX

  1. SoundEffect1(6405)
  2. SoundEffect1(6405)
  3. SoundEffect1(6405)
  4. AsyncWait(3.0)
  5. SoundEffect1(6406)
  6. SoundEffect1(6406)

Other

  1. ItemVisibility(false)
  2. AsyncWait(0.0)
  3. SlopeContourStand { leg_bone_parent: 6 }