PM3.6 - Snake - Subaction - LandingAirHi

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Stats

IASA: 22
Subaction Index: 0x6a

Scripts

Main

    GFX

    1. AsyncWait(16.0)
    2. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

    SFX

    1. AsyncWait(0.0)
    2. SoundEffect1(6425)
    3. SyncWait(24.0)
    4. SoundEffectOther1(6426)

    Other

    1. AsyncWait(14.0)
    2. Rumble { unk1: 23, unk2: 0 }
    3. AsyncWait(22.0)
    4. SlopeContourStand { leg_bone_parent: 6 }