PM3.6 - Snake - Subaction - DamageFlyRoll

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Stats

IASA: None
Subaction Index: 0xa8

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }

GFX

    SFX

    1. Subroutine(0x281c8)
    2. AsyncWait(40.0)

    Other