PM3.6 - Snake - Subaction - AppealHi

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | 182 | 183 | 184 | 185 | 186 | 187 | 188 | 189 | 190 | 191 | 192 | 193 | 194 | 195 | 196 | 197 | 198 | 199 | 200 | 201 | 202 | 203 | 204 | 205 | 206 | 207 | 208 | 209 | 210 | 211 | 212 | 213 | 214 | 215 | 216 | 217 | 218 | 219 | 220 | 221 | 222 | 223 | 224 | 225 | 226 | 227 | 228 | 229 | 230 | 231 | 232 | 233 | 234 | 235 | 236 | 237 | 238 | 239 | 240 | 241 | 242 | 243 | 244 | 245 | 246 | 247 | 248 | 249 | 250 | 251 | 252 | 253 | 254 | 255 | 256 | 257 | 258 | 259 | 260 | 261 | 262 | 263 | 264 | 265 | 266 | 267 | 268 | 269 | 270 | 271 | 272 | 273 | 274 | 275 | 276 | 277 | 278 | 279 | 280 | 281 | 282 | 283 | 284 | 285 | 286 | 287 | 288 | 289 | 290 | 291 | 292 | 293 | 294 | 295 | 296 | 297 | 298 | 299 | 300 | 301 | 302 | 303 | 304 | 305 |

Stats

IASA: 278
Hitboxes active: 240-251
Hitbox set 0 hits: 240
Subaction Index: 0x1bc

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:240-251

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 4 50 30 0 Flame Burn false 3 4

Scripts

Main

    GFX

    1. if ((LongtermAccessInt (0x63) GreaterThan scalar(0)))
      1. IntVariableSet { variable: LongtermAccessInt (0x63), value: 7 }
      2. CreateInterrupt { interrupt_id: None, action: SpecialLw, requirement: (OnGround) }
    2. else
      1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(3080212), Bool(true), Bool(true)] }
      2. AsyncWait(18.0)
      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 20, bone: 31, x_offset: 0.5, y_offset: 0.15, z_offset: 0.5, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 20.0, scale: 1.0, randomize: None, terminate_with_animation: true })
      4. AsyncWait(62.0)
      5. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(3080212), Bool(true), Bool(true)] }
      6. AsyncWait(63.0)
      7. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 20, bone: 34, x_offset: 0.9, y_offset: 0.1, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
      8. IntVariableSet { variable: LongtermAccessInt (0x63), value: 1 }
      9. AsyncWait(104.0)
      10. SoundEffect1(189)
      11. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 18, bone: 31, x_offset: 0.5, y_offset: 0.15, z_offset: 0.5, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 20.0, scale: 0.15, randomize: None, terminate_with_animation: true })
      12. FlashEffectLight { red: 255, green: 200, blue: 25, alpha: 75, light_source_x: -70.0, light_source_y: -80.0 }
      13. SyncWait(5.0)
      14. SetColorOfFlashEffectLight { transition_time: 10, red: 255, green: 200, blue: 25, alpha: 0 }
      15. SyncWait(9.0)
      16. RemoveFlashEffect
      17. AsyncWait(157.0)
      18. AddDamage(1.0)
      19. SoundEffect1(6404)
      20. EnableInterruptGroup(GroundJump)
      21. AsyncWait(211.0)
      22. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(3080212), Bool(true), Bool(true)] }
      23. DisableInterruptGroup(GroundJump)
      24. AsyncWait(212.0)
      25. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 20, bone: 31, x_offset: 0.5, y_offset: 0.15, z_offset: 0.5, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 20.0, scale: 1.0, randomize: None, terminate_with_animation: true })
      26. AsyncWait(215.0)
      27. Subroutine(0x2c980)

    SFX

    1. AsyncWait(23.0)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }