PM3.6 - Ivysaur - Subaction - Swing1_1

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Stats

IASA: None
Hitboxes active: 6-8
Hitbox set 0 hits: 6
Subaction Index: 0x128

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-8

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 7 5 100 361 Normal HomeRunBat 2 5 5

Scripts

Main

  1. AsyncWait(5.0)
  2. Subroutine(External: gameAnimCmd_BatSwing1Common)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 21, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. DeleteHitBox(3)
  5. AsyncWait(8.0)
  6. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 1 }
      2. AsyncWait(1.0)
      3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
      4. AsyncWait(5.0)
      5. Rumble { unk1: 16, unk2: 0 }
      6. AsyncWait(18.0)
      7. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }