PM3.6 - Ivysaur - Subaction - SlipDash
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Stats
IASA: |
None |
Fully Intangible: |
1-8 |
Subaction Index: |
0xe4 |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(8.0)
- ChangeHurtBoxStateAll { state: Normal }
GFX
- AsyncWait(9.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: -6.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(29.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(14.0)
- SoundEffect1(163)
- SyncWait(18.0)
- SoundEffect1(161)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(9.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 14, unk2: 0 }