PM3.6 - Ivysaur - Subaction - SpecialLwBeam
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Fully Invincible: | 17-41 | 
                
                    | Hitboxes active: | 20-41 | 
                
                    | Hitbox set 0 hits: | 20 | 
                
                    | Subaction Index: | 0x3d | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:20-28
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Angle Flip | Clang | Direct | Hitlag Mult | SDI Mult | Absorbable | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 25 | 50 | 85 | 55 | Electric | Unknown(128) | AD | false | false | 1.5 | 0.1 | true | 13 | 16 |            | 
                
             
            Frames:29-41
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Angle Flip | Clang | Direct | Hitlag Mult | SDI Mult | Absorbable | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 22 | 50 | 85 | 55 | Electric | Unknown(128) | AD | false | false | 1.5 | 0.1 | true | 11 | 15 |            | 
                
             
            Scripts
            Main
            - if ((LongtermAccessInt (0x5b) LessThanOrEqual scalar(0))) - FloatVariableSet { variable: LongtermAccessFloat (0x1b), value: 0 }
 
- else- IntVariableDecrement { variable: LongtermAccessFloat (0x5b) }
 
- AsyncWait(16.0)
- ChangeHurtBoxStateAll { state: Invincible }
- AsyncWait(19.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(25.0), trajectory: 55, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 50, size: 1.2, x_offset: 0.0, y_offset: 118.7, z_offset: 135.3, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(28.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(22.0), trajectory: 55, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 50, size: 0.6, x_offset: 0.0, y_offset: 118.7, z_offset: 135.3, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(41.0)
- ChangeHurtBoxStateAll { state: Normal }
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.6, unk: 0 }
GFX
            - UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(132), Bool(false), Bool(false)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 132, bone: 53, x_offset: 0.0, y_offset: -1.25, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
- AsyncWait(16.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 16, bone: 53, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -40.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(19.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.75, randomize: None, terminate_with_animation: false })
- loop 5 times: - FlashEffectOverlay { red: 221, green: 240, blue: 255, alpha: 100 }
- SyncWait(3.0)
- RemoveFlashEffect
- SyncWait(3.0)
 
- AsyncWait(41.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(132), Bool(false), Bool(false)] }
SFX
            - AsyncWait(6.0)
- SoundEffectTransient(218)
- SoundEffectTransient(218)
- AsyncWait(19.0)
- SoundEffect1(2268)
- SoundEffect1(172)
- SoundEffect1(78)
Other
            - AsyncWait(17.0)
- SetVelocity { x_vel: -0.75, y_vel: 0.0 }
- AsyncWait(19.0)
- Rumble { unk1: 14, unk2: 30 }
- ScreenShake { magnitude: 2 }
- AsyncWait(41.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }