PM3.6 - Ivysaur - Subaction - Final

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Stats

IASA: None
Fully Intangible: 1-120
Subaction Index: 0x1c

Scripts

Main

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 14, bone: 33, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. UnlimitedScreenTint(UnlimitedScreenTint { tint_id: 0, transition_in_time: 40, red: 255, green: 238, blue: 128, alpha: 64 })
  3. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  4. AsyncWait(20.0)
  5. RumbleLoop { unk1: 8, unk2: 85 }
  6. FloatVariableSet { variable: LongtermAccessFloat (0x1b), value: 22 }
  7. IntVariableSet { variable: LongtermAccessInt (0x5b), value: 2 }
  8. SoundEffect1(33)
  9. SoundEffect1(218)
  10. Subroutine(0x25d84)
  11. AsyncWait(50.0)
  12. SoundEffect1(2271)
  13. UnlimitedScreenTint(UnlimitedScreenTint { tint_id: 0, transition_in_time: 60, red: 255, green: 238, blue: 85, alpha: 0 })
  14. loop 3 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 79, bone: 33, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. SoundEffect1(5634)
    3. loop 2 times:
      1. SoundEffect1(135)
      2. SoundEffect1(5635)
      3. loop 11 times:
        1. if ((InternalConstantInt(Damage) GreaterThanOrEqual scalar(1)))
          1. AddDamage(-1.0)
        2. SyncWait(1.0)
  15. EndUnlimitedScreenTint { tint_id: 0, transition_out_time: 0 }

GFX

  1. FlashEffectOverlay { red: 255, green: 222, blue: 84, alpha: 68 }
  2. AsyncWait(5.0)
  3. loop 2 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 14, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. FlashEffectOverlay { red: 147, green: 254, blue: 82, alpha: 100 }
    4. SyncWait(7.0)
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 90, bone: 0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.7, randomize: None, terminate_with_animation: false })
    6. SetColorOfFlashEffectOverlay { transition_time: 24, red: 147, green: 254, blue: 82, alpha: 5 }
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 11.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    9. SyncWait(10.0)
    10. Subroutine(0x26cfc)
    11. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 90, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.4, randomize: None, terminate_with_animation: false })
    12. SyncWait(12.0)
    13. SetColorOfFlashEffectOverlay { transition_time: 7, red: 147, green: 254, blue: 82, alpha: 70 }
    14. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: -7.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    15. SyncWait(7.0)
    16. RemoveFlashEffect

SFX

    Other