PM3.6 - Kirby - Subaction - Final

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Stats

IASA: None
Fully Intangible: 1-121
Subaction Index: 0x200

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. GenerateArticle { article_id: 8, subaction_only: true }
  3. GenerateArticle { article_id: 9, subaction_only: true }
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }

GFX

  1. SyncWait(30.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 230, graphic: 6, bone: 433, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. AsyncWait(90.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 230, graphic: 6, bone: 433, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectTransient(3095)
  3. SyncWait(34.0)
  4. SoundEffect1(3096)
  5. SyncWait(5.0)
  6. SoundEffect1(3096)
  7. SyncWait(55.0)
  8. SoundEffect1(3096)
  9. SyncWait(8.0)
  10. SoundEffect1(3096)

Other

  1. ItemVisibility(false)
  2. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  3. RumbleLoop { unk1: 3, unk2: 0 }