PM3.6 - Kirby - Subaction - SpecialNLoop_10

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Stats

IASA: None
Subaction Index: 0x2e5

Scripts

Main

  1. CallEveryFrame { thread_id: 9, script: 0x48af4 }

GFX

  1. loop Infinite times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 263, graphic: 2, bone: 440, x_offset: 4.0, y_offset: 0.0, z_offset: -4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 15.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    3. SyncWait(4.0)
    4. GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 15.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    5. SyncWait(4.0)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(6876)
  3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  5. Goto(SpecialNLoop_10 SFX 0x1fce8)

Other

  1. ItemVisibility(false)
  2. AsyncWait(3.0)
  3. RumbleLoop { unk1: 2, unk2: 12 }
  4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  6. Goto(SpecialNLoop_10 Other 0x6270)