PM3.6 - Kirby - Subaction - SpecialNShoot_1

|

Stats

IASA: None
Subaction Index: 0x2f6

Scripts

Main

  1. AsyncWait(5.0)
  2. UnknownEvent { namespace: 0x10, code: 0x1, unk1: 0x0, arguments: [Value(13), Value(2)] }
  3. AsyncWait(35.0)
  4. AllowInterrupts

GFX

  1. AsyncWait(6.0)
  2. GraphicEffect(GraphicEffect { graphic: 40, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 240 }
  4. SyncWait(1.0)
  5. FlashEffectOverlay { red: 80, green: 120, blue: 255, alpha: 100 }
  6. SyncWait(1.0)
  7. SetColorOfFlashEffectOverlay { transition_time: 5, red: 0, green: 0, blue: 80, alpha: 0 }
  8. SyncWait(5.0)
  9. RemoveFlashEffect

SFX

  1. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 65 })] }
  2. Case(0)
  3. Goto(0x1fff8)
  4. Case(1)
  5. Goto(0x1fff8)
  6. Case(2)
  7. Goto(0x1fff8)
  8. Case(3)
  9. Goto(0x20040)
  10. Case(4)
  11. Goto(0x20040)
  12. Case(5)
  13. Goto(0x20040)
  14. Case(6)
  15. Goto(0x20088)
  16. Case(7)
  17. Goto(0x20088)
  18. EndSwitch

Other

  1. ItemVisibility(false)
  2. AsyncWait(7.0)
  3. Rumble { unk1: 14, unk2: 0 }
  4. AsyncWait(20.0)
  5. ItemVisibility(true)