PM3.6 - Kirby - Subaction - SpecialNHold_7

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Stats

IASA: None
Subaction Index: 0x2fa

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
  2. Subroutine(0x53c14)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 264, graphic: 2, bone: 439, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. loop Infinite times:
    1. GraphicEffect(GraphicEffect { graphic: 10, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 12.0, random_y_offset: 0.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. SyncWait(12.0)

SFX

    Other

    1. ItemVisibility(false)
    2. AsyncWait(1.0)
    3. RumbleLoop { unk1: 2, unk2: 9 }
    4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    6. Goto(SpecialNHold_7 Other 0x9748)