PM3.6 - Kirby - Subaction - AttackS4Hi
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Stats
IASA: |
None |
Hitboxes active: |
8-17 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x57 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
16 |
40 |
100 |
45 |
Normal |
Kick |
9 |
8 |
|
0 |
1 |
16 |
40 |
100 |
45 |
Normal |
Kick |
9 |
8 |
|
0 |
2 |
16 |
40 |
100 |
45 |
Normal |
Kick |
9 |
8 |
|
Frames:15-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
25 |
100 |
82 |
Normal |
Kick |
7 |
7 |
|
0 |
1 |
13 |
25 |
100 |
82 |
Normal |
Kick |
7 |
7 |
|
0 |
2 |
13 |
25 |
100 |
82 |
Normal |
Kick |
7 |
7 |
|
Scripts
Main
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.69, x_offset: -0.897, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.91, x_offset: 1.08, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.52, x_offset: 2.88, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 82, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 4.3, x_offset: -0.897, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 82, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.715, x_offset: 1.08, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 82, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 2.73, x_offset: 2.88, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(17.0)
- DeleteAllHitBoxes
GFX
- Goto(AttackS4S GFX 0xb158)
SFX
- AsyncWait(0.0)
- SyncWait(5.0)
- SoundEffect1(168)
- SoundEffect1(107)
- SyncWait(2.0)
- SoundEffect1(113)
- SoundEffect1(115)
- SyncWait(1.0)
- SyncWait(16.0)
- SoundEffect1(3088)
Other
- Subroutine(AttackS4S Other 0x2e20)