PM3.6 - Kirby - Subaction - AttackS4Hi

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 |

Stats

IASA: None
Hitboxes active: 8-17
Hitbox set 0 hits: 8
Subaction Index: 0x57

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 16 40 100 45 Normal Kick 9 8
0 1 16 40 100 45 Normal Kick 9 8
0 2 16 40 100 45 Normal Kick 9 8

Frames:15-17

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 25 100 82 Normal Kick 7 7
0 1 13 25 100 82 Normal Kick 7 7
0 2 13 25 100 82 Normal Kick 7 7

Scripts

Main

  1. AsyncWait(7.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.69, x_offset: -0.897, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.91, x_offset: 1.08, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.52, x_offset: 2.88, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. AsyncWait(14.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 82, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 4.3, x_offset: -0.897, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 82, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.715, x_offset: 1.08, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 82, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 2.73, x_offset: 2.88, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. AsyncWait(17.0)
  10. DeleteAllHitBoxes

GFX

  1. Goto(AttackS4S GFX 0xb158)

SFX

  1. AsyncWait(0.0)
  2. SyncWait(5.0)
  3. SoundEffect1(168)
  4. SoundEffect1(107)
  5. SyncWait(2.0)
  6. SoundEffect1(113)
  7. SoundEffect1(115)
  8. SyncWait(1.0)
  9. SyncWait(16.0)
  10. SoundEffect1(3088)

Other

  1. Subroutine(AttackS4S Other 0x2e20)