PM3.6 - Kirby - Subaction - AttackAirB

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 |

Stats

IASA: 36
Auto Cancel Window: 1-5, 28-41
Auto Cancel Lag: 4
Landing Lag: 15
Landing Lag (L-Cancel): 7
Partially Intangible: 6-41
Hitboxes active: 6-20
Hitbox set 0 hits: 6
Subaction Index: 0x64

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 14 10 100 361 Normal Kick 8 7
0 1 14 10 100 361 Normal Kick 8 7

Frames:9-20

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 10 0 100 361 Normal Kick 6 6
0 1 10 0 100 361 Normal Kick 6 6

Scripts

Main

  1. AsyncWait(5.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. Subroutine(0x50cc4)
  4. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 5.5, x_offset: 0.0, y_offset: 4.59, z_offset: -8.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 5.99, x_offset: 0.0, y_offset: 4.59, z_offset: -3.06, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(3.0)
  7. ChangeHurtBoxStateAll { state: Normal }
  8. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 5.08, x_offset: 0.0, y_offset: 4.59, z_offset: -7.35, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 4.3, x_offset: 0.0, y_offset: 4.59, z_offset: -3.06, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. FrameSpeedModifier { multiplier: 0.5, unk: 0 }
  11. AsyncWait(14.0)
  12. DeleteAllHitBoxes
  13. FrameSpeedModifier { multiplier: 1.475, unk: 0 }
  14. AsyncWait(23.0)
  15. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  16. AsyncWait(36.0)
  17. Subroutine(0x53d2c)

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(55)

Other

  1. AsyncWait(5.0)
  2. Rumble { unk1: 16, unk2: 0 }