PM3.6 - Kirby - Subaction - SpecialNLoop_2

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Stats

IASA: None
Subaction Index: 0x21a

Scripts

Main

  1. Subroutine(0x4be34)
  2. AsyncWait(2.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  4. AsyncWait(4.0)
  5. GenerateArticle { article_id: 14, subaction_only: true }
  6. AsyncWait(11.0)
  7. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }

GFX

  1. AsyncWait(4.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 266, graphic: 2, bone: 400, x_offset: 10.5, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(6847)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. ItemVisibility(false)
  3. AsyncWait(4.0)
  4. Rumble { unk1: 12, unk2: 0 }
  5. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(13), Value(1)] }