PM3.6 - Kirby - Subaction - SpecialNEnd_10
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 11-20 | 
                
                    | Hitbox set 0 hits: | 11 | 
                
                    | Subaction Index: | 0x295 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:11-19
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 50 | 80 | 80 | 0 | Aura | Burn | false | 30 | 24 | 19 |            | 
                            
                            | 0 | 1 | 50 | 80 | 80 | 80 | Aura | Burn | false | 30 | 24 | 19 |            | 
                            
                            | 0 | 2 | 50 | 80 | 80 | 0 | Aura | Burn | false | 30 | 24 | 19 |            | 
                
             
            Scripts
            Main
            - Armor { armor_type: SuperArmor, tolerance: 0.0 }
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(50.0), trajectory: 0, wdsk: 0, kbg: 80, shield_damage: 30, bkb: 80, size: 12.3, x_offset: 0.0, y_offset: 9.4, z_offset: 8.083983, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(50.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 30, bkb: 80, size: 8.2, x_offset: 0.0, y_offset: 28.2, z_offset: 8.083983, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(50.0), trajectory: 0, wdsk: 0, kbg: 80, shield_damage: 30, bkb: 80, size: 3.28, x_offset: 0.0, y_offset: 39.48, z_offset: 8.083983, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(26.0)
- Armor { armor_type: None, tolerance: 0.0 }
- DeleteAllHitBoxes
GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 292, graphic: 1, bone: 440, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 292, graphic: 2, bone: 400, x_offset: 10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- FlashEffectLight { red: 180, green: 230, blue: 255, alpha: 255, light_source_x: 75.0, light_source_y: -10.0 }
- AsyncWait(25.0)
- SetColorOfFlashEffectLight { transition_time: 20, red: 255, green: 255, blue: 255, alpha: 0 }
- AsyncWait(45.0)
- RemoveFlashEffect
SFX
            - AsyncWait(1.0)
- SoundEffect1(6866)
- SyncWait(2.0)
- SoundEffect1(3037)
- SyncWait(6.0)
- SoundEffect1(3039)
Other
            - AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 110.0, speed: 300.0, size: 1.0, unk3: -4.0, unk4: 12.0, unk5: 20.0, unk6: 20.0, unk7: 20.0, unk8: 40 })
- ItemVisibility(false)
- AsyncWait(5.0)
- Rumble { unk1: 5, unk2: 0 }
- ScreenShake { magnitude: 2 }
- AsyncWait(22.0)
- EndAestheticWindEffect { unk: 0 }