PM3.6 - Kirby - Subaction - AttackDashAir

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Stats

IASA: 47
Hitboxes active: 8-10, 13-15, 17-31
Hitbox set 0 hits: 8, 13, 17
Subaction Index: 0x52

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-10

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 3 75 0 100 365 Flame Burn false 3 3
0 1 3 50 0 100 365 Flame Burn false 3 3

Frames:13-15

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 3 75 0 100 365 Flame Burn false 3 3
0 1 3 50 0 100 365 Flame Burn false 3 3

Frames:17-31

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 6 45 90 65 Flame Burn false 4 4
0 1 5 45 90 65 Flame Burn false 4 4

Scripts

Main

  1. Goto(AttackDash Main 0x5431c)

GFX

  1. Goto(AttackDash GFX 0x4fecc)

SFX

  1. CreateInterrupt { interrupt_id: None, action: 0x129, requirement: (CharacterExists) }
  2. SetVelocity { x_vel: 0.5, y_vel: 0.0 }
  3. AsyncWait(1.0)
  4. LedgeGrabEnable(Disable)
  5. AsyncWait(8.0)
  6. SetVelocity { x_vel: 1.6, y_vel: 0.0 }
  7. SoundEffect1(1185)
  8. SoundEffect1(55)
  9. SoundEffect1(112)
  10. AsyncWait(33.0)
  11. EnableInterruptGroup(AirJump)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
  2. AsyncWait(16.0)
  3. RumbleLoop { unk1: 2, unk2: 20 }
  4. AsyncWait(35.0)
  5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 15 }