PM3.6 - Kirby - Subaction - SpecialNLoop_7

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Stats

IASA: None
Subaction Index: 0x29b

Scripts

Main

  1. if ((LongtermAccessInt (0x48) Equal scalar(39)))
    1. loop Infinite times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 12, bone: 440, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      3. SyncWait(3.0)
      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 18, bone: 440, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 8.0, random_y_offset: 2.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      5. SyncWait(3.0)
      6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 18, bone: 440, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 8.0, random_y_offset: 2.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      7. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(393228), Bool(true), Bool(true)] }

GFX

  1. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 220 }
  2. SyncWait(1.0)
  3. if ((LongtermAccessInt (0x48) Equal scalar(39)))
    1. FlashEffectOverlay { red: 240, green: 100, blue: 0, alpha: 0 }
    2. SetColorOfFlashEffectOverlay { transition_time: 90, red: 240, green: 100, blue: 0, alpha: 180 }
  4. else
    1. FlashEffectOverlay { red: 100, green: 0, blue: 240, alpha: 0 }
    2. SetColorOfFlashEffectOverlay { transition_time: 90, red: 100, green: 0, blue: 240, alpha: 180 }
  5. if (not((LongtermAccessInt (0x48) Equal scalar(39))))
    1. loop Infinite times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      2. SyncWait(5.0)
      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 440, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 8.0, random_y_offset: 2.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      4. SyncWait(5.0)
      5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 440, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 8.0, random_y_offset: 2.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. if ((LongtermAccessInt (0x48) Equal scalar(39)))
    1. SoundEffectTransient(9752)
  3. else
    1. SoundEffectTransient(6894)

Other

  1. ItemVisibility(false)
  2. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 200.0, speed: 2.0, size: 0.3, unk3: 0.0, unk4: 8.0, unk5: 20.0, unk6: 20.0, unk7: 20.0, unk8: 80 })
  3. AsyncWait(1.0)
  4. RumbleLoop { unk1: 2, unk2: 0 }