PM3.6 - Kirby - Subaction - LandingLight
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1 |
2 |
3 |
Stats
IASA: |
4 |
Subaction Index: |
0x31 |
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x72) }
GFX
- GraphicEffect(GraphicEffect { graphic: 8, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(0.0)
- SoundEffectOther1(3088)
Other
- Rumble { unk1: 22, unk2: 0 }