PM3.6 - Kirby - Subaction - LandingLight

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Stats

IASA: 4
Subaction Index: 0x31

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x72) }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 8, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectOther1(3088)

Other

  1. Rumble { unk1: 22, unk2: 0 }