PM3.6 - Kirby - Subaction - SpecialS
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 18-19 | 
                
                    | Hitbox set 0 hits: | 18 | 
                
                    | Subaction Index: | 0x1ec | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:18-19
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 23 | 65 | 78 | 65 | Normal | Kick | false | 12 | 10 |            | 
                            
                            | 0 | 1 | 18 | 50 | 70 | 55 | Normal | Kick | false | 10 | 8 |            | 
                
             
            Scripts
            Main
            - GenerateArticle { article_id: 0, subaction_only: true }
- FrameSpeedModifier { multiplier: 1.41, unk: 0 }
- AsyncWait(22.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(23.0)
- CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 0, set_id: 0, damage: Constant(23.0), trajectory: 65, wdsk: 0, kbg: 78, shield_damage: 0, bkb: 65, size: 5.0, x_offset: 0.0, y_offset: 8.8, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 55, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 50, size: 3.0, x_offset: 0.0, y_offset: 2.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(49.0)
- ArticleAnimation(0)
GFX
            - AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 4, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 440, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(14.0)
- UnknownEvent { namespace: 0x11, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(5), Value(440), Scalar(0.0), Scalar(9.0), Scalar(2.0), Value(440), Scalar(0.0), Scalar(12.5), Scalar(2.0), Bool(true), Value(0), Value(400), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Value(8), Value(2), Scalar(4.0)] }
- AsyncWait(19.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(29.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(393220), Bool(true), Bool(true)] }
- DeleteSwordGlow { fade_time: 1 }
SFX
            - AsyncWait(1.0)
- SoundEffect1(1179)
- SoundEffect1(3121)
- SyncWait(22.0)
- SoundEffect1(3120)
- SoundEffect1(3122)
- SyncWait(2.0)
- SoundEffect1(113)
Other
            - ItemVisibility(false)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- AsyncWait(22.0)
- Rumble { unk1: 14, unk2: 0 }
- ScreenShake { magnitude: 0 }
- AsyncWait(47.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }