PM3.6 - Charizard - Subaction - SpecialS

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 |

Stats

IASA: 60
Hitboxes active: 21-33
Hitbox set 0 hits: 21
Hitbox set 1 hits: 21
Hitbox set 2 hits: 25
Hitbox set 3 hits: 28
Hitbox set 4 hits: 31
Subaction Index: 0x1d5

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:21-24

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 15 20 100 30 Flame Burn false false 1 0 8 7
1 1 4 0 0 0 Flame Burn false false 0.5 3 3 2

Frames:25-27

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 13 20 80 40 Flame Burn false false 1 0 7 7
2 2 3 0 0 0 Flame Burn false false 0.5 2 3 1

Frames:28-30

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 11 20 70 50 Flame Burn false false 1 0 6 6
3 3 2 0 0 0 Flame Burn false false 0.5 1 2 1

Frames:31-33

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Hitlag Mult Shieldstun Hitlag Targets
0 0 9 20 60 60 Flame Burn false false 1 6 5
4 4 1 0 0 0 Flame Burn false false 0.5 2 1

Scripts

Main

  1. AsyncWait(20.0)
  2. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  3. AddVelocity { x_vel: Constant(-1.0), y_vel: Constant(0.25) }
  4. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 7.0, x_offset: 0.0, y_offset: 10.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 1, damage: Constant(4.0), trajectory: 0, wdsk: 0, kbg: 0, shield_damage: 3, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 10.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
  7. AsyncWait(24.0)
  8. DeleteHitBox(1)
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 40, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 9.0, x_offset: 0.0, y_offset: 10.0, z_offset: 16.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 2, damage: Constant(3.0), trajectory: 0, wdsk: 0, kbg: 0, shield_damage: 2, bkb: 0, size: 10.0, x_offset: 0.0, y_offset: 10.0, z_offset: 16.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
  11. AsyncWait(27.0)
  12. DeleteHitBox(2)
  13. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 50, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 20, size: 11.0, x_offset: 0.0, y_offset: 10.0, z_offset: 20.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 3, damage: Constant(2.0), trajectory: 0, wdsk: 0, kbg: 0, shield_damage: 1, bkb: 0, size: 12.0, x_offset: 0.0, y_offset: 10.0, z_offset: 20.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
  15. AsyncWait(30.0)
  16. DeleteHitBox(3)
  17. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 60, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 20, size: 13.0, x_offset: 0.0, y_offset: 10.0, z_offset: 24.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
  18. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 4, damage: Constant(1.0), trajectory: 0, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 14.0, x_offset: 0.0, y_offset: 10.0, z_offset: 24.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
  19. AsyncWait(33.0)
  20. DeleteAllHitBoxes
  21. AsyncWait(45.0)
  22. LedgeGrabEnable(EnableInFront)
  23. AsyncWait(59.0)
  24. AllowInterrupts

GFX

  1. FlashEffectOverlay { red: 255, green: 80, blue: 80, alpha: 168 }
  2. SetColorOfFlashEffectOverlay { transition_time: 15, red: 0, green: 0, blue: 0, alpha: 0 }
  3. AsyncWait(15.0)
  4. RemoveFlashEffect
  5. AsyncWait(17.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 10.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 0, x_offset: 12.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
  8. AsyncWait(22.0)
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: None, terminate_with_animation: true })
  10. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 0, x_offset: 12.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.6, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(2170)
  3. AsyncWait(20.0)
  4. SoundEffect1(5415)
  5. SoundEffect1(5417)
  6. SoundEffect1(5422)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. ItemVisibility(false)
  3. AsyncWait(20.0)
  4. ScreenShake { magnitude: 0 }
  5. Rumble { unk1: 14, unk2: 0 }
  6. SlopeContourStand { leg_bone_parent: 0 }
  7. AsyncWait(46.0)
  8. SlopeContourStand { leg_bone_parent: 6 }